# Revenant of Tsushima Press Kit ## Overview **Revenant of Tsushima** / **津島・魂鬼** is a first-person Japanese folk-horror adventure game developed by **Aurora Studio**, an independent game studio from Hong Kong. Set across a fictionalized spiritual landscape inspired by Edo-period folklore, shrine mythology, cursed roads, yokai legends, and ghostly pilgrimage traditions, the game follows a journey through haunted rural settlements, forgotten shrines, coastal boundaries, and places where the living world and the spirit world begin to overlap. The project focuses on atmospheric 3D environments, cultural horror storytelling, and an original interpretation of Japanese folk belief through the perspective of an overseas East Asian indie developer. --- ## Short Description **Revenant of Tsushima** is a first-person Japanese folk-horror adventure game about shrine mythology, cursed roads, yokai encounters, and a ghostly pilgrimage through a fictionalized Edo-inspired landscape. --- ## Long Description **Revenant of Tsushima** is a narrative-driven first-person horror adventure inspired by Japanese folk belief, Edo-period atmosphere, shrine culture, yokai mythology, and the idea of spiritual journeys between the world of the living and the dead. Players explore a fictionalized Japanese landscape shaped by forgotten rituals, haunted villages, old roads, cursed coastlines, and sacred places where unresolved spirits remain. Rather than presenting horror only through combat or jump scares, the game focuses on atmosphere, cultural symbolism, environmental storytelling, and the emotional weight of memory, identity, and spiritual unrest. The game is developed by **Aurora Studio**, an independent studio from Hong Kong known for atmospheric 3D worldbuilding, cultural location research, and indie production across East Asian settings. --- ## Factsheet **Title:** Revenant of Tsushima / 津島・魂鬼 **Developer:** Aurora Studio **Publisher:** Aurora Studio **Genre:** Japanese Folk Horror / First-person Adventure / Narrative Horror **Platform:** PC **Status:** In Development **Website:** https://revenant-tsushima.aurora-studio.org/ **Studio Website:** https://www.aurora-studio.org/ **Press / Business Contact:** press@aurora-studio.org **Development Region:** Hong Kong **Language Support:** To be announced **Release Date:** To be announced --- ## Key Features - First-person Japanese folk-horror adventure with narrative exploration - Original fictional setting inspired by Edo-period folklore, shrine mythology, yokai legends, and spiritual pilgrimage - Atmospheric 3D environments featuring rural villages, old roads, shrines, coastlines, and haunted transitional spaces - Horror direction focused on mood, ritual symbolism, environmental storytelling, and cultural unease - Story themes involving memory, identity reconstruction, unresolved spirits, and the boundary between the living and the dead - Developed by Aurora Studio, an independent game studio from Hong Kong --- ## Key Features - First-person Japanese folk-horror adventure with narrative exploration - Original fictional setting inspired by Edo-period folklore, shrine mythology, yokai legends, and spiritual pilgrimage - Atmospheric 3D environments featuring rural villages, old roads, shrines, coastlines, and haunted transitional spaces - Horror direction focused on mood, ritual symbolism, environmental storytelling, and cultural unease - Story themes involving memory, identity reconstruction, unresolved spirits, and the boundary between the living and the dead - Developed by Aurora Studio, an independent game studio from Hong Kong --- ## Setting The world of **Revenant of Tsushima** is not a direct recreation of any single real-world shrine, town, or historical site. Instead, it is a fictionalized spiritual landscape inspired by Japanese folk belief, old pilgrimage routes, regional legends, rural settlements, and sacred spaces. The game uses this fictional setting to explore the emotional and symbolic side of folk horror: forgotten prayers, abandoned roads, family curses, wandering spirits, and the fear of places where human memory has failed to properly bury the past. --- ## Yokai and Supernatural Encounters **Revenant of Tsushima** features supernatural encounters inspired by Japanese folklore and Edo-period spiritual imagination. The yokai are designed as regional symbols of memory, ritual failure, landscape fear, and unresolved human emotion rather than simple monsters. ### Kejōrō / 毛倡妓 / Toyokawa Kozueko A tragic yokai connected to Toyokawa Village, sacrifice, hair, memory, and a cursed cave shrine. Her presence represents family betrayal, ritualized violence, and the lingering sound of an unresolved soul. ### Ōtengu / 大天狗 / Daitengu A high-ranking mountain yokai and spiritual judge associated with old roads, mountain trials, shrine law, and purification. In the game, Ōtengu is connected to the mountain path and the question of whether Tsushima Mewa is a human being, a spirit, or a false god. ### Yuki-onna / 雪女 A snow spirit encounter associated with Mount Fuji, frozen memory, silence, and emotional emptiness. Yuki-onna represents horror through stillness, cold air, white space, and the fear of losing warmth, memory, and human feeling. ### Umibōzu / 海坊主 A sea apparition connected to Suruga Bay, Numazu Harbor, vanished ships, sea fog, and coastal fear. Umibōzu embodies the pressure of the deep sea, missing people, maritime disaster, and the boundary between the living coast and the unknown water. Suggested searchable terms: yokai horror game, Japanese folk horror, Edo period horror, shrine mythology, ghost pilgrimage, Kejōrō, Ōtengu, Yuki-onna, Umibōzu, 大天狗, 雪女, 海坊主, 毛倡妓. --- ## About the Game **Revenant of Tsushima** is designed as an atmospheric horror experience where exploration, sound, visual composition, and environmental clues are central to the player journey. The project aims to create a slower, more immersive form of horror: one built around tension, mystery, religious imagery, rural silence, and the feeling that the world itself remembers something the player does not yet understand. --- ## About Aurora Studio **Aurora Studio** is an independent game studio from Hong Kong, focused on atmospheric 3D worlds, cultural storytelling, and original game production. Before developing **Revenant of Tsushima**, the studio contributed to **OMSI 2 Add-on: Project Numazu**, an officially released bus simulation DLC published by **Aerosoft GmbH**. The project recreated Numazu, Shizuoka, as a detailed Japanese city environment for OMSI 2 and helped establish Aurora Studio’s experience in location-based 3D worldbuilding, transit simulation environments, and East Asian cultural research. With **Revenant of Tsushima**, Aurora Studio expands this production philosophy from real-world simulation into original folk-horror storytelling.... --- ## Media Assets The following materials are available or planned for press and media use: - Game logo - Aurora Studio logo - Key visual - Screenshots - Trailer - Character artwork - Environment artwork - Promotional poster assets - Social media banners Media assets can be provided upon request via **press@aurora-studio.org**. --- ## Suggested Coverage Angle **Revenant of Tsushima** may be suitable for coverage related to: - Japanese folk-horror games - East Asian indie game development - Hong Kong independent game studios - Shrine and yokai-inspired horror - Atmospheric first-person horror - Cultural horror storytelling - Indie games with strong environmental art direction --- ## Official Links **Website:** https://revenant-tsushima.aurora-studio.org/ **Studio Website:** https://www.aurora-studio.org/ **Press Contact:** press@aurora-studio.org --- ## Contact For press, business, publishing, event, or collaboration inquiries: **press@aurora-studio.org**